For Directors, Producers, Video Agencies & Film Students
Turn Reference Videos into Production-Ready PDF Shot Lists
Transform any client reference commercial, music video, or product launch film into a clean, printable Production Shot List with frame thumbnails, timecodes, shot size (ECU/CU/MS/WS), camera movement, lighting setup, and audio beat cues.
✓ Gemini 2.5 VLM Calibrated (99.6% accuracy)✓ Source video auto-deleted after breakdown✓ One-time credits · Never expire
Or inspect a real pre-analyzed breakdown instantly (0 login required):
3D Render · Lighting & SFX 4 Shots · 9.33s · 540×960 (9:16) · 30 fps
Calibrated by google/gemini-2.5-flash
3D Studio Character & Shader Turntable Breakdown
3-Second Hook Analysis: The video immediately grabs attention with a close-up of an adorable 3D fox character, followed by rapid cuts to other stylized characters, all perfectly synced to an upbeat electronic track, creating a dynamic visual and auditory rhythm.
00.00s / 9.33s
Avg Cut Pacing
2.33s (fast-cut)
Audio Tempo & Sync
127.6 BPM · 100% beat-cut
SFX Hits (BandIt v2)
3 triggers
Manual Prep Saved
~1 hrs
Interactive Shot Timeline (Click any cut to seek & inspect)0.0s → 9.33s
♪ Beat & SFX Timeline (Upbeat, driving electronic music with percussive hits synced to visual cuts.)whoosh@8.64s · impact@8.87s · ding@9.1s
3D Render:3 shots (75%)Code / Remotion:1 shots (23.9%)
3D Render 98% conf
✦ VLM Calibrated: Offline guessed ai_video → Fixed to 3d_render
This shot is clearly a 3D render due to its flawless, stylized character design, perfect subsurface scattering, and static, controlled motion, which aligns with the OCR text indicating shader showcase.
Perfectly smooth, stylized subsurface scattering on the character's fur and skin. Consistent, clean 3D geometry with no real-world imperfections or noise. The character's expression is static, typical of a 3D model turntable. OCR text 'STUDIO SUBSURFACE SHADER' directly references 3D rendering techniques.
Framing & AngleCU · Eye-level
Camera MotionStatic locked
Lighting SetupSoft, even studio lighting with subtle subsurface scattering effects
Reverse-Engineered AI Video Prompt
Best on: Kling 2.0 / Sora / Wan 2.1 · 9:16
A close-up shot of an adorable, stylized 3D cartoon fox character, wearing a futuristic astronaut helmet, smiling gently. The camera is static, focused on its face, showcasing perfect subsurface scattering on its orange fur and white muzzle. The background is a soft, out-of-focus studio environment. Emphasize clean, vibrant colors and a friendly, inviting aesthetic.
✦ VLM Calibrated: Offline guessed ai_video → Fixed to 3d_render
Forensic Evidence·Arbiter: FLASH
“3-POINT RIM LIGHTING”
This is a 3D render, evidenced by the highly stylized character, perfect and consistent 3-point rim lighting (as confirmed by OCR), and the controlled, looping facial animation, all indicative of a digital creation.
Exaggerated, stylized facial features and wrinkles, typical of character renders. Consistent 3-point rim lighting, as indicated by OCR, perfectly highlights the character's contours. The character's subtle facial movements are highly controlled and loop perfectly. Absence of any real-world camera noise or compression artifacts.
Framing & AngleCU · Eye-level
Camera MotionSlow push-in
Lighting SetupClassic 3-point rim lighting setup, emphasizing character contours
Reverse-Engineered AI Video Prompt
Best on: Kling 2.0 / Sora / Wan 2.1 · 9:16
A close-up shot of a stylized 3D cartoon old man character with a large mustache, thick-rimmed glasses, and a friendly, surprised expression. The camera slowly pushes in, highlighting the character's detailed facial textures and the perfect 3-point rim lighting. The background is a soft, out-of-focus studio environment. Focus on expressive facial animation and vibrant, clean rendering.
This shot is unequivocally a 3D render, identified by the pristine metallic surfaces, precise looping turntable motion of the robot, and the explicit OCR reference to 'Cycles' rendering, a well-known 3D engine.
Smooth, metallic shaders on the robot's body and glowing, perfectly circular eyes. The robot's movement is a precise, looping turntable rotation, characteristic of 3D asset showcases. The flower held by the robot is also perfectly rendered 3D geometry. OCR text 'CYCLES 64-SAMPLE RENDER' explicitly states a 3D rendering engine and sample count.
Framing & AngleMCU · Eye-level
Camera Motion360 orbit
Lighting SetupSoft studio lighting with subtle reflections on metallic surfaces
Reverse-Engineered AI Video Prompt
Best on: Kling 2.0 / Sora / Wan 2.1 · 9:16
A mid-close-up shot of a cute, stylized 3D robot character with a white body, black face, and glowing orange eyes, holding a small orange flower. The camera performs a smooth 360-degree orbit around the robot, showcasing its metallic textures and intricate details. The background is a soft, warm-toned studio environment. Emphasize clean rendering and charming character design.
This shot is a clear example of code UI motion graphics, characterized by its vector-based elements, precise programmatic animations, and perfect synchronization to an audio beat, as explicitly detailed by the OCR text.
Sharp, vector-based text and UI elements with programmatic animations. Perfectly synchronized motion of progress bars and text elements to a beat. Clean, flat design aesthetic with no real-world depth of field or camera artifacts. OCR text '128 BPM BEAT LOCK' and 'Blender HDRI + Sound Hit Sync' directly describe programmatic UI features and audio synchronization.
Framing & AngleWS · Isometric
Camera MotionCode spring slide
Lighting SetupFlat UI canvas with subtle glow effects
Gear / Engine Est.Remotion 4 / After Effects / Lottie
Reverse-Engineered AI Video Prompt
Best on: Remotion React / After Effects · 9:16
A wide shot of a minimalist dark UI dashboard with three animated cards arranged horizontally. Each card displays '128 BPM BEAT LOCK', '3D Asset Pipeline', and 'Blender HDRI + Sound Hit Sync' text. Below the text, a progress bar animates from left to right, perfectly synchronized to a 128 BPM beat. The cards slide into view with a smooth spring animation. Focus on clean typography, subtle glow effects, and precise timing.
Inspect Remotion Component & Spring Physics Spec (JSON)
{
"componentLayout": "Three horizontal cards, each containing text and a progress bar. Background is a dark grid.",
"springPhysics": {
"fps": 30,
"damping": 15,
"stiffness": 100
},
"paletteHexes": [
"#1A1A2E",
"#E0E0E0",
"#6A0DAD",
"#00BFFF"
],
"textAnimationKeyframes": [
{
"element": "card_title",
"property": "opacity",
"keyframes": [
{
"time": 0,
"value": 0
},
{
"time": 10,
"value": 1
}
]
},
{
"element": "progress_bar",
"property": "width",
"keyframes": [
{
"time": 0,
"value": "0%"
},
{
"time": 30,
"value": "100%"
}
]
}
]
}
Compatible with Claude Code, OpenAI Codex, Cursor & videomd parsers.
---
videomd_version: "1.0"
report_id: "rep_example_04"
title: "3D Studio Character & Shader Turntable Breakdown"
duration_sec: 9.33
resolution: "540x960"
aspect_ratio: "9:16"
fps: 30.0
shot_count: 4
bpm: 127.6
cut_on_beat_ratio: 1.0
generator: "ShotBreakdown (Unofficial Cloud Workspace · Built on JuneYaooo/rea-video Apache-2.0)"
---
# 3D Studio Character & Shader Turntable Breakdown
> **Open-Source Attribution**: Generated via ShotBreakdown built on open-source [JuneYaooo/rea-video](https://github.com/JuneYaooo/rea-video) (Apache-2.0) · Official project site: [https://reavideo.ai](https://reavideo.ai) · Audio SFX model: BandIt v2 (CC BY-SA 4.0).
## Layer 1 · Executive Summary & Hook Architecture
- **Duration**: `9.33s` (`4` shots, avg `2.33s/shot`)
- **Pacing Profile**: `fast-cut` · **Remake Difficulty**: `easy`
- **3-Second Hook Strategy**: The video immediately grabs attention with a close-up of an adorable 3D fox character, followed by rapid cuts to other stylized characters, all perfectly synced to an upbeat electronic track, creating a dynamic visual and auditory rhythm.
- **Audio & Rhythm**: `127.6 BPM` · Cut-on-Beat `100%` · Voiceover `mixed` · Upbeat, driving electronic music with percussive hits synced to visual cuts.
### Visual Production Mix
| Visual Category | Shots | Duration (s) | Share |
| :--- | :---: | :---: | :---: |
| `3d_render` | 3 | 7.0s | 75.0% |
| `code_ui_motion` | 1 | 2.23s | 23.9% |
## Layer 2 · Master Shot Timeline
| # | Timecode | Dur | Beat | Visual Type | Framing & Motion | Confidence |
| :---: | :--- | :---: | :---: | :--- | :--- | :---: |
| 01 | `0.00s - 2.33s` | `2.33s` | Yes | `3d_render` | CU · Eye-level · Static locked | `98%` |
| 02 | `2.33s - 4.67s` | `2.34s` | Yes | `3d_render` | CU · Eye-level · Slow push-in | `97%` |
| 03 | `4.67s - 7.00s` | `2.33s` | Yes | `3d_render` | MCU · Eye-level · 360 orbit | `96%` |
| 04 | `7.00s - 9.23s` | `2.23s` | Yes | `code_ui_motion` | WS · Isometric · Code spring slide | `99%` |
## Layer 3 · Shot-by-Shot Forensics & Remake Prompts
### Shot 01 (`0.00s -> 2.33s`) — 3D CGI / Blender Render
- **Forensic Verdict**: `3d_render` (`98%` confidence · Offline baseline: `ai_video` · VLM: `flash`)
- **Forensic Evidence**: Perfectly smooth, stylized subsurface scattering on the character's fur and skin., Consistent, clean 3D geometry with no real-world imperfections or noise., The character's expression is static, typical of a 3D model turntable., OCR text 'STUDIO SUBSURFACE SHADER' directly references 3D rendering techniques. — This shot is clearly a 3D render due to its flawless, stylized character design, perfect subsurface scattering, and static, controlled motion, which aligns with the OCR text indicating shader showcase.
- **Camera & Lighting**: `CU` | `Eye-level` | `Static locked` | Lighting: Soft, even studio lighting with subtle subsurface scattering effects | Gear/Engine: Blender Cycles / Cinema4D / Unreal Engine
- **On-Screen / Spoken Copy**: "STUDIO SUBSURFACE SHADER"
- **Recommended Remake Tool**: `Kling 2.0 / Sora / Wan 2.1` (`9:16`, motion: `low`)
- **Reverse-Engineered English AI Prompt**:
```text
A close-up shot of an adorable, stylized 3D cartoon fox character, wearing a futuristic astronaut helmet, smiling gently. The camera is static, focused on its face, showcasing perfect subsurface scattering on its orange fur and white muzzle. The background is a soft, out-of-focus studio environment. Emphasize clean, vibrant colors and a friendly, inviting aesthetic.
```
### Shot 02 (`2.33s -> 4.67s`) — 3D CGI / Blender Render
- **Forensic Verdict**: `3d_render` (`97%` confidence · Offline baseline: `ai_video` · VLM: `flash`)
- **Forensic Evidence**: Exaggerated, stylized facial features and wrinkles, typical of character renders., Consistent 3-point rim lighting, as indicated by OCR, perfectly highlights the character's contours., The character's subtle facial movements are highly controlled and loop perfectly., Absence of any real-world camera noise or compression artifacts. — This is a 3D render, evidenced by the highly stylized character, perfect and consistent 3-point rim lighting (as confirmed by OCR), and the controlled, looping facial animation, all indicative of a digital creation.
- **Camera & Lighting**: `CU` | `Eye-level` | `Slow push-in` | Lighting: Classic 3-point rim lighting setup, emphasizing character contours | Gear/Engine: Blender Cycles / Cinema4D / Unreal Engine
- **On-Screen / Spoken Copy**: "3-POINT RIM LIGHTING"
- **Recommended Remake Tool**: `Kling 2.0 / Sora / Wan 2.1` (`9:16`, motion: `medium`)
- **Reverse-Engineered English AI Prompt**:
```text
A close-up shot of a stylized 3D cartoon old man character with a large mustache, thick-rimmed glasses, and a friendly, surprised expression. The camera slowly pushes in, highlighting the character's detailed facial textures and the perfect 3-point rim lighting. The background is a soft, out-of-focus studio environment. Focus on expressive facial animation and vibrant, clean rendering.
```
### Shot 03 (`4.67s -> 7.00s`) — 3D CGI / Blender Render
- **Forensic Verdict**: `3d_render` (`96%` confidence · Offline baseline: `ai_video` · VLM: `flash`)
- **Forensic Evidence**: Smooth, metallic shaders on the robot's body and glowing, perfectly circular eyes., The robot's movement is a precise, looping turntable rotation, characteristic of 3D asset showcases., The flower held by the robot is also perfectly rendered 3D geometry., OCR text 'CYCLES 64-SAMPLE RENDER' explicitly states a 3D rendering engine and sample count. — This shot is unequivocally a 3D render, identified by the pristine metallic surfaces, precise looping turntable motion of the robot, and the explicit OCR reference to 'Cycles' rendering, a well-known 3D engine.
- **Camera & Lighting**: `MCU` | `Eye-level` | `360 orbit` | Lighting: Soft studio lighting with subtle reflections on metallic surfaces | Gear/Engine: Blender Cycles / Cinema4D / Unreal Engine
- **On-Screen / Spoken Copy**: "CYCLES 64-SAMPLE RENDER"
- **Recommended Remake Tool**: `Kling 2.0 / Sora / Wan 2.1` (`9:16`, motion: `medium`)
- **Reverse-Engineered English AI Prompt**:
```text
A mid-close-up shot of a cute, stylized 3D robot character with a white body, black face, and glowing orange eyes, holding a small orange flower. The camera performs a smooth 360-degree orbit around the robot, showcasing its metallic textures and intricate details. The background is a soft, warm-toned studio environment. Emphasize clean rendering and charming character design.
```
### Shot 04 (`7.00s -> 9.23s`) — Code / Remotion UI Motion
- **Forensic Verdict**: `code_ui_motion` (`99%` confidence · Offline baseline: `code_ui_motion` · VLM: `flash`)
- **Forensic Evidence**: Sharp, vector-based text and UI elements with programmatic animations., Perfectly synchronized motion of progress bars and text elements to a beat., Clean, flat design aesthetic with no real-world depth of field or camera artifacts., OCR text '128 BPM BEAT LOCK' and 'Blender HDRI + Sound Hit Sync' directly describe programmatic UI features and audio synchronization. — This shot is a clear example of code UI motion graphics, characterized by its vector-based elements, precise programmatic animations, and perfect synchronization to an audio beat, as explicitly detailed by the OCR text.
- **Camera & Lighting**: `WS` | `Isometric` | `Code spring slide` | Lighting: Flat UI canvas with subtle glow effects | Gear/Engine: Remotion 4 / After Effects / Lottie
- **On-Screen / Spoken Copy**: "3D Asset Pipeline — 128 BPM Beat Lock"
- **Recommended Remake Tool**: `Remotion React / After Effects` (`9:16`, motion: `high`)
- **Reverse-Engineered English AI Prompt**:
```text
A wide shot of a minimalist dark UI dashboard with three animated cards arranged horizontally. Each card displays '128 BPM BEAT LOCK', '3D Asset Pipeline', and 'Blender HDRI + Sound Hit Sync' text. Below the text, a progress bar animates from left to right, perfectly synchronized to a 128 BPM beat. The cards slide into view with a smooth spring animation. Focus on clean typography, subtle glow effects, and precise timing.
```
- **Remotion Component Spec (`JSON`)**:
```json
{"componentLayout": "Three horizontal cards, each containing text and a progress bar. Background is a dark grid.", "springPhysics": {"fps": 30, "damping": 15, "stiffness": 100}, "paletteHexes": ["#1A1A2E", "#E0E0E0", "#6A0DAD", "#00BFFF"], "textAnimationKeyframes": [{"element": "card_title", "property": "opacity", "keyframes": [{"time": 0, "value": 0}, {"time": 10, "value": 1}]}, {"element": "progress_bar", "property": "width", "keyframes": [{"time": 0, "value": "0%"}, {"time": 30, "value": "100%"}]}]}
```
## Layer 4 · Audio Beats, SFX Hits & Transcript
- **SFX / Stem Triggers (BandIt v2)**: `8.64s` (whoosh), `8.87s` (impact), `9.10s` (ding)
- **Beat Grid (`127.6 BPM`)**: `0.00s, 0.43s, 0.91s, 1.37s, 1.85s, 2.30s, 2.77s, 3.25s, 3.71s, 4.18s, 4.63s, 5.12s, 5.60s, 6.06s, 6.53s, 6.97s, 7.46s, 7.93s, 8.39s`
### Aligned Captions (`SRT`)
```srt
1
00:00:00,000 --> 00:00:02,330
STUDIO SUBSURFACE SHADER
2
00:00:02,330 --> 00:00:04,670
3-POINT RIM LIGHTING
3
00:00:04,670 --> 00:00:07,000
CYCLES 64-SAMPLE RENDER
4
00:00:07,000 --> 00:00:09,230
3D Asset Pipeline — 128 BPM Beat Lock
```
{
"compositionId": "3d-product-exploded-view",
"width": 540,
"height": 960,
"fps": 30,
"durationInFrames": 280,
"bpm": 127.6,
"sequences": [
{
"shotIndex": 1,
"fromFrame": 0,
"durationInFrames": 70,
"visualType": "3d_render",
"captionText": "STUDIO SUBSURFACE SHADER",
"remotionSpec": null,
"prompt": "A close-up shot of an adorable, stylized 3D cartoon fox character, wearing a futuristic astronaut helmet, smiling gently. The camera is static, focused on its face, showcasing perfect subsurface scattering on its orange fur and white muzzle. The background is a soft, out-of-focus studio environment. Emphasize clean, vibrant colors and a friendly, inviting aesthetic."
},
{
"shotIndex": 2,
"fromFrame": 70,
"durationInFrames": 70,
"visualType": "3d_render",
"captionText": "3-POINT RIM LIGHTING",
"remotionSpec": null,
"prompt": "A close-up shot of a stylized 3D cartoon old man character with a large mustache, thick-rimmed glasses, and a friendly, surprised expression. The camera slowly pushes in, highlighting the character's detailed facial textures and the perfect 3-point rim lighting. The background is a soft, out-of-focus studio environment. Focus on expressive facial animation and vibrant, clean rendering."
},
{
"shotIndex": 3,
"fromFrame": 140,
"durationInFrames": 70,
"visualType": "3d_render",
"captionText": "CYCLES 64-SAMPLE RENDER",
"remotionSpec": null,
"prompt": "A mid-close-up shot of a cute, stylized 3D robot character with a white body, black face, and glowing orange eyes, holding a small orange flower. The camera performs a smooth 360-degree orbit around the robot, showcasing its metallic textures and intricate details. The background is a soft, warm-toned studio environment. Emphasize clean rendering and charming character design."
},
{
"shotIndex": 4,
"fromFrame": 210,
"durationInFrames": 67,
"visualType": "code_ui_motion",
"captionText": "3D Asset Pipeline — 128 BPM Beat Lock",
"remotionSpec": {
"componentLayout": "Three horizontal cards, each containing text and a progress bar. Background is a dark grid.",
"springPhysics": {
"fps": 30,
"damping": 15,
"stiffness": 100
},
"paletteHexes": [
"#1A1A2E",
"#E0E0E0",
"#6A0DAD",
"#00BFFF"
],
"textAnimationKeyframes": [
{
"element": "card_title",
"property": "opacity",
"keyframes": [
{
"time": 0,
"value": 0
},
{
"time": 10,
"value": 1
}
]
},
{
"element": "progress_bar",
"property": "width",
"keyframes": [
{
"time": 0,
"value": "0%"
},
{
"time": 30,
"value": "100%"
}
]
}
]
},
"prompt": "A wide shot of a minimalist dark UI dashboard with three animated cards arranged horizontally. Each card displays '128 BPM BEAT LOCK', '3D Asset Pipeline', and 'Blender HDRI + Sound Hit Sync' text. Below the text, a progress bar animates from left to right, perfectly synchronized to a 128 BPM beat. The cards slide into view with a smooth spring animation. Focus on clean typography, subtle glow effects, and precise timing."
}
]
}
Every shot is sampled at Start / Mid / End into a single WebP forensic sheet before Gemini VLM inspection—detecting subtle motion warps, lip-sync cadence, and UI spring transitions while cutting token overhead by 70%.
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Why Teams Switch to Automated Shot Forensics
Replace manual frame-scrubbing and guesswork with deterministic cut detection + multimodal Gemini 2.5 VLM calibration.
Old Manual Workflow
Taking 2+ hours to screenshot every cut, type timecodes, and format a presentable shot list table before a pre-production call.
With ShotBreakdown
Generates a formatted, print-ready Shot List PDF with embedded WebP keyframes, timecodes, framing, and lighting specs in under 30 seconds.
Old Manual Workflow
Editors missing the musical rhythm of the reference piece during rough cut assembly.
With ShotBreakdown
Includes detected BPM tempo, beat-synced cut indicators, and BandIt v2 sound-effect hit timestamps (whooshes, risers, impacts).
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01
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02
Review Automated Framing, Movement & Lighting Specs
Verify shot sizes (ECU, CU, MCU, MS, WS), camera angles, movement (Static, Gimbal Push-In, Handheld, Orbit), and lighting gear estimates.
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Every row includes: Shot # & Timecode (start–end + duration + beat-sync tag), HD frame thumbnail, Visual Production Type & forensic notes, Camera Framing / Angle / Movement / Lighting Setup, and AI Prompt + Burned-in Captions.
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